Points by day
Top-5 race update
Squad this week sorted by weekly score · prizes need a Full Victory
Hasn't run today
How we win
- Use every daily run. Weekly and community scores are the sum of all valid runs.
- Full Victory = all 8 resources + reach the end (4 in the Chaos stage). +500 bonus plus a speed bonus per second under par.
- Points: resource 10 · Fragment 5 / 10 / 15 by tier. Repeat pickups still score.
- Community top 5 weekly: 10k / 5k / 2.5k / 1.5k / 1k APE floor sweep.
- Stack Echoed Harvest (up to 3, +30% community score) during power hours.
- One wallet per player. The server checks every run, so play clean.
Official links
Log a run takes about 15 seconds
Run history
Verdict
AI coach

Tips & tricks board shared with the squad
Best buys, ranked
Add or edit a Store item
Copy each item from the Store once. The hub works out its value from the squad's real average points per run.
Buying playbook
From the live Store (opens Mon Nov 9, 12:00 PM PST).
- Run packs are the best buy for points. 5 runs cost 100 FRAGS (20 FRAGS a run). Every extra run adds a whole run's score to both your total and the community's. No perk comes close per FRAG unless your community is very large.
- Buy FRAGS in the biggest bundle you'll actually use. Starter and Small both give 10 FRAGS/APE (Small's "+10%" label doesn't change the rate). Plus gives 11, Pro 12, Elite 12.5, Whale 13. An extra run costs 2.00 APE at Starter and 1.60 at Elite. FRAGS can't be transferred, so each player buys their own.
- Community multipliers only pay off at scale. One Echoed Harvest (800 FRAGS, +0.1× for 30 min) costs the same as 40 runs, so it only beats run packs if your whole community plays more than ~400 runs in that window. One Resource Magnifier (150 FRAGS, +5% on full-harvest runs) needs ~150 Full Victory runs in its 30 minutes. Pool with the whole community, schedule a power hour, then stack them (see the Perk planner).
- Survival perks are for players still chasing a Full Victory. Vitality Springs, Aqua Ward and Blightveil Delay (15 min) can turn a failed run into +500. Once you've secured your Full Victory for the week, skip them.
- Skip Fragment Riches and Spryte Swarm for points. Fragments are only 5–15 pts each, so +20% adds a handful of points per run.
- Activate timed perks only when you're ready to run. Timers start on activation (15 min personal, 30 min community).
- Check the quote before you sign. There are no refunds. 20% of every bundle goes to the jackpot, but points are the entries, so don't buy just for the draw.
The Store says some perks can be "sent to rival communities." None are listed yet, so watch for them.
Activation schedule
Schedule a perk
A perk's timer starts when it's activated. Line activations up with the times most of the squad is online. Echoed Harvest stacks up to 3, Community Chaos up to 5, Resource Magnifier up to 20.
Stage intel
Live info
At a glance click a branch to jump to it
🏆 Leaderboards
🦊 MIMU On Ape
🗓 Week status
🌿 Resources collected by everyone low numbers = hard to find or skipped
💰 Grand jackpot
🛒 Store status
🎁 Prize tables
🏅 Badges and how to earn them
🌐 All communities
Reads only the public, no-login data the official pages load. Refreshes every 60 seconds, and the club server caches each request for 60 seconds so we don't flood their site. Leaderboards fill in once the gauntlet opens (Mon Nov 9, 12 PM PST).
Prizes
The top 50 players with a Full Victory win every week, and #1 spins the wheel for a Bored Ape or Mutant Ape. The top 5 communities win APE floor sweeps. One player takes the grand jackpot after week 8.
🏆 This week's player prizes ranked among players with a Full Victory
⭐ Extra prizes this week
🌐 Community prizes weekly · APE floor sweep of the community's collection
💎 The NFT vault
👕 Merch prizes physical prizes for top ranks, shipped after the week settles
Join the club chat
Pick the name everyone will see. Use your in-game or Discord name so the squad knows it's you.
📸 Inside the Blight real gameplay · tap to enlarge









- Runs counter (top left) read 34/35 and 35/35 in these clips, which suggests about 35 runs a day. These are from a Development build, so confirm on launch day.
- Blight Proximity (top center) shows how close the Blight is. Keep it low.
- Resources panel (right) lists the stage's 8 rare resources with counts. ×2 means a repeat pickup: +10 points, but it doesn't count toward the 8.
- Entering an environment pops a banner showing its 2 special resources. Learn their icons.
- Abilities (right): Spryte, Hook, Dash, Invisible, each with charges and a hotkey.
- Perk bar (bottom) shows all 18 Store perks, including the not-yet-released Chaos ones.
Tips & strategy
The playbook: a plan for each of the 8 stages, a Monday-to-Friday routine, and the strategies that win both the community top 5 and the individual top 50. Live ranks: Live info · Official rules: Rules.
🧪 Pro intel from theblight.xyz's own data · live parts update automatically
🧭 Hardest resources right now
Lowest collection counts across every player this week. Scout these first and post their spots in chat.
⏰ Exact run windows
Weeks open Monday 12:00 PM PST and close Friday 5:00 PM PST (01:00 UTC Saturday). Weekends are dead time, so bank run packs for Friday.
🎯 Real threats (points per member)
Big teams aren't automatically strong. Points per member shows who's actually grinding.
🕒 When rivals run power hours
Built from our 10-minute snapshots of community perks. Schedule ours away from theirs, or right on top to steal momentum.
💰 Jackpot growth
Exactly 20% of every FRAG bundle sale goes into the pot (2000 basis points), on top of the 10,000 APE base. Every valid point is one entry.
🎁 What's left in the prize vault
Winners pick in rank order, and claimed NFTs are gone. If you're likely to rank #2–3, know which Koda or Otherdeed you want before picks open.
🧰 Which perk fixes which problem
| Dying before the end | Blightveil Delay (Blight 15% slower) · Vitality Springs (+25% health drops) · Aqua Ward (−50% water damage) · Shared Vitality (team: +10% health per pickup) |
| Can't find all 8 resources | Resource Bloom: resource nodes appear 25% more often |
| Want more points per run | Fragment Riches (+20% Fragment value) · Spryte Swarm (+2 Sprytes) · Blighted Riches (team: +20% Fragments) |
| Need abilities (Hook, Dash, Invisible) | Abyssal Arsenal (+25% abilities) · Prolonged Veil (team: abilities last 2×) |
| Squad score push | Echoed Harvest ×3 (+30% community score) · Resource Magnifier ×20 (+5% per full harvest, up to +100%) |
| Out of runs | Daily Run Pack: 5 runs for 100 FRAGS. Never expires, and it's the best value per FRAG |
⏳ Timer rules
- Individual perks: 15 min. Activate right before a session, never between sessions.
- Community perks: 30 min. Only during a squad power hour.
- Generous Goodwill: 60 min. Chaos Weaver: 24 h.
- The timer starts at activation, not purchase. Buy early, activate late.
🎲 Bulk Eclipse trios 🔒 coming
800 FRAGS: pick any 3 eligible individual perks (15 min).
- Farm trio: Fragment Riches + Spryte Swarm + Resource Bloom
- Survival trio: Blightveil Delay + Vitality Springs + Aqua Ward
- Speed-run trio: Abyssal Arsenal + Blightveil Delay + Resource Bloom
Eligible: loading…
🧚 Spryte farming math
| Base Spryte | gathers for 40 s |
| + Spryte Swarm | 3 Sprytes gathering at once (≈3× Fragment pickup while active) |
| + Eternal Spryte 🔒 | gathers 60 s (+50%) |
| + Prolonged Veil (team) | Sprytes last 2× |
Deploy Sprytes in Fragment-dense areas, not at the start of a run.
💸 FRAG value per APE
| Starter / Small | 10 FRAGS per APE |
| Plus | 11 per APE (+10%) |
| Pro | 12 per APE (+20%) |
| Elite | 12.5 per APE (+25%) |
| Whale | 13 per APE (+30%) |
Pool APE in one bigger bundle instead of several Starters. One extra run costs 20 FRAGS (≈2 APE).
⚡ Power hour break-even (Echoed Harvest)
One Echoed Harvest copy (800 FRAGS) = 40 extra runs. It adds +10% to every run the community plays for 30 min. It only beats buying run packs when the squad plays enough runs in that window:
| Break-even | 400 runs in 30 min per copy, at any points per run (40 runs given up ÷ 10% boost) |
| Runs per player in 30 min | about 6 (runs take ~5 min) |
| Players needed online | ~65+ at once per copy |
| MIMU today | 39 members, so run packs win. Only use Harvest if FRAGS can't buy more runs |
🏆 Point Prodigy (10,000 in a week)
| At 600 pts / run (slow FV) | 17 runs, ~4 a day |
| At 800 pts / run | 13 runs, ~3 a day |
| At 1,000 pts / run | 10 runs |
Very doable. Make it everyone's minimum goal each week.
⏱ Speed Demon = under 5:00
The Speed Demon badge requires finishing in under 300 seconds, which is our best hint at par time. Every second under par is bonus points, but only on a Full Victory.
- Learn the route first, then cut time.
- Don't detour for repeats (+10) unless it costs under a few seconds.
📊 What a run is worth
| 8 rare resources | 80 |
| Full Victory bonus | +500 |
| Fragments | 5 / 10 / 15 each |
| Speed bonus | per second under par |
| Failed FV | loses the 500 and the speed bonus |
🪤 Chaos Weaver counter-play 🔒 coming
- A rival sends a trap and you choose a wire.
- Wrong wire: −10% starting health for 24 h. Lean on Vitality Springs and Shared Vitality.
- Right wire: trap disarmed, and you see who sent it.
- You can then send one back for 400 FRAGS (half price). Coordinate in chat before retaliating.
🌀 Community Chaos defense 🔒 coming
- A rival can cut our starting speed and health by 2% per copy, up to 10% (5 copies), for 30 min.
- Keep power-hour times private, and plan them in our chat, not public Discords.
- Keep a FRAGS reserve so we can respond: Shared Vitality cancels most of the health hit.
- Blight Bot posts in #general when any tracked team activates a perk.
📏 Team size vs. threat
🏅 Badge side-goals (for everyone, not just top players)
🕵 Hidden Spryte hunt
Every stage hides a Spryte (badge: Spryte Whisperer). The first MIMU player to find it should post the location in #strategy, and then the whole squad gets the badge.
🧓 Ask the Pioneers
The Pioneer badge went to players of the earlier "Curtis" beta. If anyone in MIMU has it, they likely know the controls and routes already, so ask in chat.
🗓 Week-by-week playbook times PST · "likely" = our read, not official
🔁 The weekly routine runs are open Mon 12 PM → Fri 5 PM PST
- Scout runs first: find all 8 rare resources and post the route in Stage intel.
- Everyone locks one Full Victory today, even a slow one. No FV = no prize.
- Use every daily run.
- Tighten the route and compare times in History.
- Fastest runner shares the line in Discord.
- Run power hour #1 (see tips).
- Check Live info: our rank and the gap to #5.
- Decide the FRAG spend: run packs or Echoed Harvest.
- Ping anyone who hasn't run.
- Power hour #2: everyone runs at the same time. Use Echoed Harvest only with 65+ online; otherwise spend FRAGS on run packs.
- Everyone online at the same time.
- Fire every banked run pack before close.
- Don't start a run after ~4:50 PM PST.
- Screenshot the final board.
Weekends: no runs. Review what worked, recruit new pledges and plan next week's power hours.
🧠 Strategy tips
A FV run is at least 80 + 500 = 580 points plus Fragments and speed. A run without FV loses the 500 and the speed bonus, which is most of its value.
Weekly score is the sum of every run, so 20 solid FVs beat 3 perfect ones. Never leave daily runs unused.
A repeat resource is +10. Detour only if it costs fewer seconds than 10 ÷ (speed bonus per second). Fill in the speed bonus in Setup once it's known.
The Speed Demon badge is "under 5:00", which hints at the par time. Every second under par is bonus, but only on a FV.
~307 players across 80 communities is about 4 each. 10–15 active MIMU players who use every run can hold a top-5 spot every week. Recruiting is the biggest lever.
Pick a 30-minute slot, get everyone running at once, and optionally stack Echoed Harvest (+10% per copy). Each copy only pays off at ~400 runs inside those 30 minutes, which takes ~65+ players online.
Resource Magnifier is +5% per full harvest (stacks to +100%). Activate it when your reliable FV runners are on, not during new players' learning runs.
Shared Vitality (+10% health per pickup) and Prolonged Veil (2× ability time) keep weaker runners alive long enough to finish full harvests.
5 runs for 100 FRAGS (20 a run) is the best points per FRAG for almost everyone. Packs never expire, so bank them for Friday.
800 FRAGS is 40 extra runs. Harvest beats that only if the community plays roughly 400+ runs in its 30 minutes. Do it as a squad, never solo.
Blightveil Delay, Vitality Springs and Aqua Ward are worth it only until you can finish reliably. Then switch to run packs.
Spryte Swarm (+2 Sprytes) plus Fragment Riches (+20% Fragment value) during a long session boosts Fragment points.
The Store has locked rival-attack perks: Community Chaos (−10% speed and health to a whole community) and Chaos Weaver (a trap on one player). Keep a FRAGS reserve and don't announce power-hour times publicly.
If you disarm a Chaos Weaver trap, you see who sent it and can send one back for 400 FRAGS (half price).
The #1 wheel's Bored Ape odds rise 5% → 10% → 15% → 20% in weeks 1–4. From week 5 the odds follow the apes left in the vault (1 BAYC, 7 MAYC at the start).
Every stage hides a Spryte (Spryte Whisperer badge). Whoever finds it, post its spot in Stage intel so the whole squad gets the badge.
The 10k+ APE grand jackpot draws after week 8, and every valid point is one entry. FV isn't required, so even casual members should play every week.
The server checks every run, and mismatched scores are held for review. No alts, no macros: a flagged run doesn't rank, and it can cost the squad.
Rules
The short version of the official rules. Strategy lives in Tips; live prizes, badges and the Store are in Live info.
📜 Scoring
| Rare resource | 10 pts each |
| Fragments | 5 / 10 / 15 pts by tier |
| Repeat resource | 10 pts, doesn't count toward the 8 |
| Full Victory bonus | +500 |
| Speed bonus | per second under par (FV only) |
| Weekly score | sum of every valid run |
| Community score | sum of members' totals |
Full Victory = both rare resources in all 4 environments (8 total) and reach the end. Week 8 Chaos: its 4 resources. Reach the end without all 8 and you keep points and Fragments, but get no 500 and no speed bonus.
🏆 Prizes
| #1 | Prize wheel: BAYC (5/10/15/20% in weeks 1–4) or MAYC |
| #2–3 | Koda / Otherdeed (winner picks) |
| #4–6 | Mystery NFT |
| #7–9 · #10 | 250 APE · Otherdeed |
| #11–25 · #26–50 | 100 FRAGS · 50 FRAGS |
| Communities #1–5 | 10k / 5k / 2.5k / 1.5k / 1k APE floor sweep |
| Grand jackpot | 10k APE + 20% of bundles · 1 point = 1 entry · drawn after week 8 |
Player prizes go only to players with a Full Victory that week, ranked by weekly score. Winners pick in rank order.
🗓 Runs & weeks
| Stages | 8, one per week. Any eligible player can play the open stage |
| Run window | Mon 12 PM → Fri 5 PM PST |
| Daily runs | Allowance resets daily; extra packs (5 for 100 FRAGS) never expire |
| No stage | Thanksgiving week (Nov 23) and Christmas week (Dec 21) |
| Badges | FV badge minted after the week is reviewed; never needed to play |
⚖ Fair play
| Wallets | One per player |
| Run checks | Server checks every run; mismatches are held for review |
| Invalid runs | Never count |
| Community | Pledge is permanent |
| Purchases | Final, on-chain; FRAGS can't be transferred |
Official: theblight.xyz/rules · Help: 369 Discord
Leaderboard
Same data as theblight.xyz/leaderboards, refreshed every 60 seconds. Player prizes only go to players with a Full Victory that week.
Community standings
Add a snapshot
Copy scores from the community leaderboard (This Week view) a few times a day. Add our own row too.
Team setup
Roster
Day-one checklist
The official site doesn't publish these yet. Fill them in once the gauntlet opens so the dashboard and calculator are accurate.
Before you play
- Pledge to our community at signup. The pledge is permanent.
- Sign in with a Glyph wallet. One wallet per player.
- Log every run here right after you finish it.
- Check the perk schedule before buying anything.
Unofficial team tool. Not affiliated with 369 Studios or theblight.xyz. Scores logged here are self-reported; the official leaderboard is final.

