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8weekly stages
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Mimu Blight Club

MIMU On Ape · Gauntlet of Destiny
Week — — Connecting…

Points by day

Top-5 race update

Squad this week sorted by weekly score · prizes need a Full Victory

Hasn't run today

How we win

  • Use every daily run. Weekly and community scores are the sum of all valid runs.
  • Full Victory = all 8 resources + reach the end (4 in the Chaos stage). +500 bonus plus a speed bonus per second under par.
  • Points: resource 10 · Fragment 5 / 10 / 15 by tier. Repeat pickups still score.
  • Community top 5 weekly: 10k / 5k / 2.5k / 1.5k / 1k APE floor sweep.
  • Stack Echoed Harvest (up to 3, +30% community score) during power hours.
  • One wallet per player. The server checks every run, so play clean.

Log a run takes about 15 seconds

Run history

Verdict

AI coach

Coach Mimu
Coach MimuOnline · rules, tips & strategy in seconds

Tips & tricks board shared with the squad

Best buys, ranked

Add or edit a Store item

Copy each item from the Store once. The hub works out its value from the squad's real average points per run.

Buying playbook

From the live Store (opens Mon Nov 9, 12:00 PM PST).

  1. Run packs are the best buy for points. 5 runs cost 100 FRAGS (20 FRAGS a run). Every extra run adds a whole run's score to both your total and the community's. No perk comes close per FRAG unless your community is very large.
  2. Buy FRAGS in the biggest bundle you'll actually use. Starter and Small both give 10 FRAGS/APE (Small's "+10%" label doesn't change the rate). Plus gives 11, Pro 12, Elite 12.5, Whale 13. An extra run costs 2.00 APE at Starter and 1.60 at Elite. FRAGS can't be transferred, so each player buys their own.
  3. Community multipliers only pay off at scale. One Echoed Harvest (800 FRAGS, +0.1× for 30 min) costs the same as 40 runs, so it only beats run packs if your whole community plays more than ~400 runs in that window. One Resource Magnifier (150 FRAGS, +5% on full-harvest runs) needs ~150 Full Victory runs in its 30 minutes. Pool with the whole community, schedule a power hour, then stack them (see the Perk planner).
  4. Survival perks are for players still chasing a Full Victory. Vitality Springs, Aqua Ward and Blightveil Delay (15 min) can turn a failed run into +500. Once you've secured your Full Victory for the week, skip them.
  5. Skip Fragment Riches and Spryte Swarm for points. Fragments are only 5–15 pts each, so +20% adds a handful of points per run.
  6. Activate timed perks only when you're ready to run. Timers start on activation (15 min personal, 30 min community).
  7. Check the quote before you sign. There are no refunds. 20% of every bundle goes to the jackpot, but points are the entries, so don't buy just for the draw.

The Store says some perks can be "sent to rival communities." None are listed yet, so watch for them.

Activation schedule

Schedule a perk

A perk's timer starts when it's activated. Line activations up with the times most of the squad is online. Echoed Harvest stacks up to 3, Community Chaos up to 5, Resource Magnifier up to 20.

Stage intel

Unsaved changes
Live from theblight.xyz · public site data

Live info

Connecting… —

At a glance click a branch to jump to it

🏆 Leaderboards

🦊 MIMU On Ape

🗓 Week status

🌿 Resources collected by everyone low numbers = hard to find or skipped

💰 Grand jackpot

🛒 Store status

🎁 Prize tables

🏅 Badges and how to earn them

🌐 All communities

Reads only the public, no-login data the official pages load. Refreshes every 60 seconds, and the club server caches each request for 60 seconds so we don't flood their site. Leaderboards fill in once the gauntlet opens (Mon Nov 9, 12 PM PST).

From theblight.xyz/prizes

Prizes

The top 50 players with a Full Victory win every week, and #1 spins the wheel for a Bored Ape or Mutant Ape. The top 5 communities win APE floor sweeps. One player takes the grand jackpot after week 8.

🏆 This week's player prizes ranked among players with a Full Victory

⭐ Extra prizes this week

🌐 Community prizes weekly · APE floor sweep of the community's collection

💎 The NFT vault

👕 Merch prizes physical prizes for top ranks, shipped after the week settles

Join the club chat

Pick the name everyone will see. Use your in-game or Discord name so the squad knows it's you.

Name color

📸 Inside the Blight real gameplay · tap to enlarge

Growth stage gameplay
W6 · GrowthMycelium region: Glowpod, Spiritseep, Tangelvine collected
Decay stage fire traps
W1 · DecayFire-post traps · Scrumbia ×1
Harsh stage
W2 · HarshRepeats score but don't count: Slushia ×2
Glacia ice cave
W2 · HarshGlacia ice cave
Spirit stage
W3 · SpiritSteppes: Vaporhaze + Nebula
Mineral stage
W5 · MineralWaterfalls and crystal spires
Mallow region banner
W7 · PsychedelicRegion banner shows both rare resources
Decay ruins
W1 · DecayRuins · Chroma ×1
Blight tower overview
The Blight towerFull stage overview
What the HUD tells us
  • Runs counter (top left) read 34/35 and 35/35 in these clips, which suggests about 35 runs a day. These are from a Development build, so confirm on launch day.
  • Blight Proximity (top center) shows how close the Blight is. Keep it low.
  • Resources panel (right) lists the stage's 8 rare resources with counts. ×2 means a repeat pickup: +10 points, but it doesn't count toward the 8.
  • Entering an environment pops a banner showing its 2 special resources. Learn their icons.
  • Abilities (right): Spryte, Hook, Dash, Invisible, each with charges and a hotkey.
  • Perk bar (bottom) shows all 18 Store perks, including the not-yet-released Chaos ones.
How MIMU On Ape wins · week after week

Tips & strategy

The playbook: a plan for each of the 8 stages, a Monday-to-Friday routine, and the strategies that win both the community top 5 and the individual top 50. Live ranks: Live info · Official rules: Rules.

🧪 Pro intel from theblight.xyz's own data · live parts update automatically

🧭 Hardest resources right now

Lowest collection counts across every player this week. Scout these first and post their spots in chat.

⏰ Exact run windows

Weeks open Monday 12:00 PM PST and close Friday 5:00 PM PST (01:00 UTC Saturday). Weekends are dead time, so bank run packs for Friday.

🎯 Real threats (points per member)

Big teams aren't automatically strong. Points per member shows who's actually grinding.

🕒 When rivals run power hours

Built from our 10-minute snapshots of community perks. Schedule ours away from theirs, or right on top to steal momentum.

💰 Jackpot growth

Exactly 20% of every FRAG bundle sale goes into the pot (2000 basis points), on top of the 10,000 APE base. Every valid point is one entry.

🎁 What's left in the prize vault

Winners pick in rank order, and claimed NFTs are gone. If you're likely to rank #2–3, know which Koda or Otherdeed you want before picks open.

🧰 Which perk fixes which problem

Dying before the endBlightveil Delay (Blight 15% slower) · Vitality Springs (+25% health drops) · Aqua Ward (−50% water damage) · Shared Vitality (team: +10% health per pickup)
Can't find all 8 resourcesResource Bloom: resource nodes appear 25% more often
Want more points per runFragment Riches (+20% Fragment value) · Spryte Swarm (+2 Sprytes) · Blighted Riches (team: +20% Fragments)
Need abilities (Hook, Dash, Invisible)Abyssal Arsenal (+25% abilities) · Prolonged Veil (team: abilities last 2×)
Squad score pushEchoed Harvest ×3 (+30% community score) · Resource Magnifier ×20 (+5% per full harvest, up to +100%)
Out of runsDaily Run Pack: 5 runs for 100 FRAGS. Never expires, and it's the best value per FRAG

⏳ Timer rules

  • Individual perks: 15 min. Activate right before a session, never between sessions.
  • Community perks: 30 min. Only during a squad power hour.
  • Generous Goodwill: 60 min. Chaos Weaver: 24 h.
  • The timer starts at activation, not purchase. Buy early, activate late.

🎲 Bulk Eclipse trios 🔒 coming

800 FRAGS: pick any 3 eligible individual perks (15 min).

  • Farm trio: Fragment Riches + Spryte Swarm + Resource Bloom
  • Survival trio: Blightveil Delay + Vitality Springs + Aqua Ward
  • Speed-run trio: Abyssal Arsenal + Blightveil Delay + Resource Bloom

Eligible: loading…

🧚 Spryte farming math

Base Sprytegathers for 40 s
+ Spryte Swarm3 Sprytes gathering at once (≈3× Fragment pickup while active)
+ Eternal Spryte 🔒gathers 60 s (+50%)
+ Prolonged Veil (team)Sprytes last 2×

Deploy Sprytes in Fragment-dense areas, not at the start of a run.

💸 FRAG value per APE

Starter / Small10 FRAGS per APE
Plus11 per APE (+10%)
Pro12 per APE (+20%)
Elite12.5 per APE (+25%)
Whale13 per APE (+30%)

Pool APE in one bigger bundle instead of several Starters. One extra run costs 20 FRAGS (≈2 APE).

⚡ Power hour break-even (Echoed Harvest)

One Echoed Harvest copy (800 FRAGS) = 40 extra runs. It adds +10% to every run the community plays for 30 min. It only beats buying run packs when the squad plays enough runs in that window:

Break-even400 runs in 30 min per copy, at any points per run (40 runs given up ÷ 10% boost)
Runs per player in 30 minabout 6 (runs take ~5 min)
Players needed online~65+ at once per copy
MIMU today39 members, so run packs win. Only use Harvest if FRAGS can't buy more runs

🏆 Point Prodigy (10,000 in a week)

At 600 pts / run (slow FV)17 runs, ~4 a day
At 800 pts / run13 runs, ~3 a day
At 1,000 pts / run10 runs

Very doable. Make it everyone's minimum goal each week.

⏱ Speed Demon = under 5:00

The Speed Demon badge requires finishing in under 300 seconds, which is our best hint at par time. Every second under par is bonus points, but only on a Full Victory.

  • Learn the route first, then cut time.
  • Don't detour for repeats (+10) unless it costs under a few seconds.

📊 What a run is worth

8 rare resources80
Full Victory bonus+500
Fragments5 / 10 / 15 each
Speed bonusper second under par
Failed FVloses the 500 and the speed bonus

🪤 Chaos Weaver counter-play 🔒 coming

  • A rival sends a trap and you choose a wire.
  • Wrong wire: −10% starting health for 24 h. Lean on Vitality Springs and Shared Vitality.
  • Right wire: trap disarmed, and you see who sent it.
  • You can then send one back for 400 FRAGS (half price). Coordinate in chat before retaliating.

🌀 Community Chaos defense 🔒 coming

  • A rival can cut our starting speed and health by 2% per copy, up to 10% (5 copies), for 30 min.
  • Keep power-hour times private, and plan them in our chat, not public Discords.
  • Keep a FRAGS reserve so we can respond: Shared Vitality cancels most of the health hit.
  • Blight Bot posts in #general when any tracked team activates a perk.

📏 Team size vs. threat

🏅 Badge side-goals (for everyone, not just top players)

🕵 Hidden Spryte hunt

Every stage hides a Spryte (badge: Spryte Whisperer). The first MIMU player to find it should post the location in #strategy, and then the whole squad gets the badge.

🧓 Ask the Pioneers

The Pioneer badge went to players of the earlier "Curtis" beta. If anyone in MIMU has it, they likely know the controls and routes already, so ask in chat.

🗓 Week-by-week playbook times PST · "likely" = our read, not official

🔁 The weekly routine runs are open Mon 12 PM → Fri 5 PM PST

Opens 12 PMMonday
  • Scout runs first: find all 8 rare resources and post the route in Stage intel.
  • Everyone locks one Full Victory today, even a slow one. No FV = no prize.
  • Use every daily run.
Reset day 2Tuesday
  • Tighten the route and compare times in History.
  • Fastest runner shares the line in Discord.
  • Run power hour #1 (see tips).
Midweek checkWednesday
  • Check Live info: our rank and the gap to #5.
  • Decide the FRAG spend: run packs or Echoed Harvest.
  • Ping anyone who hasn't run.
Big pushThursday
  • Power hour #2: everyone runs at the same time. Use Echoed Harvest only with 65+ online; otherwise spend FRAGS on run packs.
  • Everyone online at the same time.
Closes 5 PMFriday
  • Fire every banked run pack before close.
  • Don't start a run after ~4:50 PM PST.
  • Screenshot the final board.

Weekends: no runs. Review what worked, recruit new pledges and plan next week's power hours.

🧠 Strategy tips

ScoringFull Victory every run

A FV run is at least 80 + 500 = 580 points plus Fragments and speed. A run without FV loses the 500 and the speed bonus, which is most of its value.

ScoringVolume beats perfection

Weekly score is the sum of every run, so 20 solid FVs beat 3 perfect ones. Never leave daily runs unused.

ScoringRepeat pickups vs speed

A repeat resource is +10. Detour only if it costs fewer seconds than 10 ÷ (speed bonus per second). Fill in the speed bonus in Setup once it's known.

ScoringPar is probably ~5:00

The Speed Demon badge is "under 5:00", which hints at the par time. Every second under par is bonus, but only on a FV.

SquadThe board is small

~307 players across 80 communities is about 4 each. 10–15 active MIMU players who use every run can hold a top-5 spot every week. Recruiting is the biggest lever.

SquadPower hour

Pick a 30-minute slot, get everyone running at once, and optionally stack Echoed Harvest (+10% per copy). Each copy only pays off at ~400 runs inside those 30 minutes, which takes ~65+ players online.

SquadMagnifier for finishers

Resource Magnifier is +5% per full harvest (stacks to +100%). Activate it when your reliable FV runners are on, not during new players' learning runs.

SquadCarry new players

Shared Vitality (+10% health per pickup) and Prolonged Veil (2× ability time) keep weaker runners alive long enough to finish full harvests.

FRAGSRun packs first

5 runs for 100 FRAGS (20 a run) is the best points per FRAG for almost everyone. Packs never expire, so bank them for Friday.

FRAGSEchoed Harvest math

800 FRAGS is 40 extra runs. Harvest beats that only if the community plays roughly 400+ runs in its 30 minutes. Do it as a squad, never solo.

FRAGSSurvival perks are training wheels

Blightveil Delay, Vitality Springs and Aqua Ward are worth it only until you can finish reliably. Then switch to run packs.

FRAGSFarming session combo

Spryte Swarm (+2 Sprytes) plus Fragment Riches (+20% Fragment value) during a long session boosts Fragment points.

Counter-playChaos perks are coming

The Store has locked rival-attack perks: Community Chaos (−10% speed and health to a whole community) and Chaos Weaver (a trap on one player). Keep a FRAGS reserve and don't announce power-hour times publicly.

Counter-playDisarm and return

If you disarm a Chaos Weaver trap, you see who sent it and can send one back for 400 FRAGS (half price).

PrizesWeek 4 is the BAYC week

The #1 wheel's Bored Ape odds rise 5% → 10% → 15% → 20% in weeks 1–4. From week 5 the odds follow the apes left in the vault (1 BAYC, 7 MAYC at the start).

PrizesHidden Spryte badge

Every stage hides a Spryte (Spryte Whisperer badge). Whoever finds it, post its spot in Stage intel so the whole squad gets the badge.

JackpotEvery point is a ticket

The 10k+ APE grand jackpot draws after week 8, and every valid point is one entry. FV isn't required, so even casual members should play every week.

Fair playOne wallet, clean runs

The server checks every run, and mismatched scores are held for review. No alts, no macros: a flagged run doesn't rank, and it can cost the squad.

Official rules · from theblight.xyz

Rules

The short version of the official rules. Strategy lives in Tips; live prizes, badges and the Store are in Live info.

📜 Scoring

Rare resource10 pts each
Fragments5 / 10 / 15 pts by tier
Repeat resource10 pts, doesn't count toward the 8
Full Victory bonus+500
Speed bonusper second under par (FV only)
Weekly scoresum of every valid run
Community scoresum of members' totals

Full Victory = both rare resources in all 4 environments (8 total) and reach the end. Week 8 Chaos: its 4 resources. Reach the end without all 8 and you keep points and Fragments, but get no 500 and no speed bonus.

🏆 Prizes

#1Prize wheel: BAYC (5/10/15/20% in weeks 1–4) or MAYC
#2–3Koda / Otherdeed (winner picks)
#4–6Mystery NFT
#7–9 · #10250 APE · Otherdeed
#11–25 · #26–50100 FRAGS · 50 FRAGS
Communities #1–510k / 5k / 2.5k / 1.5k / 1k APE floor sweep
Grand jackpot10k APE + 20% of bundles · 1 point = 1 entry · drawn after week 8

Player prizes go only to players with a Full Victory that week, ranked by weekly score. Winners pick in rank order.

🗓 Runs & weeks

Stages8, one per week. Any eligible player can play the open stage
Run windowMon 12 PM → Fri 5 PM PST
Daily runsAllowance resets daily; extra packs (5 for 100 FRAGS) never expire
No stageThanksgiving week (Nov 23) and Christmas week (Dec 21)
BadgesFV badge minted after the week is reviewed; never needed to play

⚖ Fair play

WalletsOne per player
Run checksServer checks every run; mismatches are held for review
Invalid runsNever count
CommunityPledge is permanent
PurchasesFinal, on-chain; FRAGS can't be transferred

Official: theblight.xyz/rules · Help: 369 Discord

Official · live from theblight.xyz

Leaderboard

…

Same data as theblight.xyz/leaderboards, refreshed every 60 seconds. Player prizes only go to players with a Full Victory that week.

Community standings

Add a snapshot

Copy scores from the community leaderboard (This Week view) a few times a day. Add our own row too.

Team setup

Unsaved changes

Roster

Day-one checklist

The official site doesn't publish these yet. Fill them in once the gauntlet opens so the dashboard and calculator are accurate.

Before you play

  • Pledge to our community at signup. The pledge is permanent.
  • Sign in with a Glyph wallet. One wallet per player.
  • Log every run here right after you finish it.
  • Check the perk schedule before buying anything.

Unofficial team tool. Not affiliated with 369 Studios or theblight.xyz. Scores logged here are self-reported; the official leaderboard is final.